Posts tagged milla jovovich
Review: Resident Evil: Apocalypse (2004)

The first Resident Evil film was decidedly mediocre, but it wasn’t a complete waste of celluloid.  It also managed to pull in a decent amount of bank at the box-office, so it’s no surprise that a sequel would hit theaters two years later.  Especially one in which Milla Jovovich flashes her boobs amidst scenes of zombie murdering.  Bam.  You just guaranteed that every serious male geek will come to your movie.  It’s no surprise, then, that not much work was put into it.  None was required in order to make a profit.

In case you missed the first one, here are the basics:  the Umbrella Corporation has developed a virus that can bring the dead back to life.  It was unleashed in an underground lab called The Hive in the first film.  Alice (Milla Jovovich), former head of security, managed to fight her way out before being captured by Umbrella for unknown reasons.  It’s not exactly rocket science.

The second film in the survival horror franchise finds the T-virus having spread to the surface, infecting the residents of Raccoon City.  The Umbrella Corporation establishes a security perimeter around the entire city to quarantine the area, essentially meaning that anyone trapped inside is doomed, because as an evil film corporation their job is just to mess up people’s lives.  As a result of experiments performed on her by her former employers, Alice now has superhuman strength and agility.  That’s going to come in handy when she has to take down wave after wave of zombies, Umbrella security teams, and Matt in order to survive.

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Review: Resident Evil (2002)

I managed to avoid this series for quite some time.  It isn’t that I dislike zombie movies, video games, or Milla Jovovich’s, er, assets.  It’s that video game adaptations typically suck.  I’m sorry, that’s just the way things have always been, and probably will be most of the time.  Most of what makes video games fun is the fact that the player is actively involved.  Characters and story don’t have to be brilliant in order for players to enjoy them.  By having to make constant decisions that affect gameplay, we are automatically actively engaged.  Take away the element of control, and a great deal of the appeal is lost.

This is why the best video game movies are those that either merely utilize video game themes and style in crafting a larger film narrative (eg. Crank and Scott Pilgrim vs. the World) or recognize the inherent superficiality of most video games and make that part of the fun (eg. DOA: Dead or Alive).  To act as though video games and film are equal storytelling mediums and what works for one will work for the other is to ignore the strengths and weaknesses of each.  That’s like saying that because both the fire department and police department are designed to serve the public good, trying to put out a three-story blaze with a billy club and a badge will totally work.  They might have similar goals, but they achieve them through very different means.

Paul W.S. Anderson apparently didn’t get the memo.

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